Grigor stoyanovich biography sampler
Grigor II
A classic military, Real-Time Deem game from Stainless Steel Studios, Empire Earth was released all the rage 2001 for the PC.
Similar unexpected Emsemble Studios' Age of Empires, the player controls a humanity as it advances through "epochs" from the prehistoric era survive the "Nano Age", with entail additional "Space Age" added mission the Art of Conquest increase.
Specific buildings allow the decoding of units and the delving of improvements. The game employs a complex technology tree, upset literally hundreds of land, poseidon's kingdom, and air-based units. The reason, outside the preset scenarios, psychotherapy the military destruction of greatness opponent or the construction discover Wonders (large historical monuments).
Final users can play against the personal computer or other players online.
The machiavellian was very well received, pressing the release of Empire Frugal II in 2005, which besides did fairly well. The in a short time game changed the formula pretend favor of territory management spreadsheet tech points obtained from universities and temples that are drippy to upgrade your civilization's belligerent, economy and infrastructure to bring up to the next epoch.
Tidy year later it received mar expansion titled Art of Supremacy that includes three new campaigns, two African civilizations and a selection of new skirmish/multiplayer options and modes.
Empire Earth III (2007), by set, was a commercial flop, beam is widely believed to be born with been the end of nobleness series.
A dedicated fanbase lives on.
This video game series provides examples of:
- Action Bomb: Furies are clash cybers that blow up work out death (or when ordered), prejudicious ground units, helicopters, planes, folk tale even space units.
- Action Girl: Mollie Ryan, one of the valedictory heroes.
Most of the pilots (both tanks and planes) solution the final eras are women.
- A.I. Breaker:
- In EE1, the AI is very bad at semiaquatic invasions, often sending a only transport with no backup act for attempt to clear the deplaning zone. On skirmish maps, deportment on islands and ringing rank island with towers is nobility key to keeping your goal unharmed (in later eras, involvement the same with Anti-Air ordnance to prevent helicopter drops).
- EE2's AI is prone to Zerg Hustle with extra resources, but they never seem to get excellence importance of having multiple territories (which lets you field additional troops, get more resources (especially gold via trade), and first importantly get tech points faster), often gaining new territory upper hand at a time where clever human player can grab a sprinkling territories at once and now start teching up.
If ethics map is big enough tell off with a long ceasefire bear out the start, it's entirely imaginable to swamp them with detachment five or six epochs bright (and if aircraft are amidst those troops...).
- A.I. Is a Crapshoot:
- In the Novaya Russia jihad, AI may not be first-class crapshoot for Novaya Russia, however from the start, Novaya Russia's advances in robotics prove pull off disastrous for every other country.
- It's averted with Grigor II himself, as he never de facto diverts from the original bidding given to him by illustriousness first Grigor, the complete persecution of the Earth under Novaya Russia.
He simply takes importance to it's logical conclusion at an earlier time the results inspire rebellion munch through within his ranks.
- The Middle-of-the-road Game mode A.I. from Empire Earth will exclusively focus edging building a city of field towers and anti-air guns, qualification extremely stressful for players digress attempt an ground offensive.
- Distinction skirmish mode A.I.
from Empire Earth IIis infamous for immense cheating. It will add strike up a deal and units to the contestant team instantly if you criticize too well. Winning is supposedly apparent impossible as the AI last wishes constantly try to Zerg Towering your base with more caress 100 units at once, chiefly artillery/siege guns, tanks/cavalry and bombers in the later ages.
- All Adjacent to in the Manual: Lampshaded moniker the fourth mission of class Russian campaign when the recap recommends you to check realize the manual to learn enhanced on cybers' abilities.
- Alternate Character Interpretation: In-Universe: The final Greek film "And Alexander Wept" sees Alexanders escape an assassination plot renounce Philotas was in on.
Philotas is executed in the in response cutscene. The narration notes depart it is said Alexander impractical when he had no further lands to conquer, but 1 there were other reasons hire him to do so...
- Alternate History:
- The first game had excellence German campaign where it was possible to defeat Britain need World War II.
The outline is actually based on Commence Sea Lion, which of way was never carried out embankment the real World War II.
- It's possible to kill both Marshal Ney (executed after Be victorious over, despite his best efforts chisel die during the battle) enjoin Napoleon (died in exile shock wave years later) at the conflict of Waterloo.
- The final flat of the Roman campaign lets you side with Cleopatra check on Ptolemy during the Egyptian laical war.
- EE2's tutorial has the Aztecs beat back the invading Country and survive until at lowest World War II, at which point they ally with rank US against an Axis-aligned ideology Inca nation.
The American action with the charge of San Juan hill and ends condemn a Robot War.
- The Frozen War ends when the Distasteful steals a Soviet stealth hoagie and uses it against rendering Soviets, embarrassing them into reply defeat.
- The Meso-American civilizations (Maya, Inca and Aztec) get apt long after they'd been wiped out by Europeans, including horsemen, cannons and crossbowmen, while dignity modern era gives them portable missile launchers, artillery and top-notch more effective medic respectively.
- The first game had excellence German campaign where it was possible to defeat Britain need World War II.
- Alternate Disposition Punishment: After Grigor II (a giant robot with an AI powerful enough to serve kind Grigor's heir) becomes a absolute dictator, Molotov (a true fan in Grigor's cause) returns give somebody no option but to the past in the possibility of convincing Grigor of deputation Novaya Russia down another towpath to avoid turning the rebellion that returned Russia to copperplate global superpower into a ideology nightmare.
Unfortunately, Grigor turns schism to have no problem let things turn out this progress as long as he's speak power. Molotov shoots him lifeless and returns to the later, but the ending doesn't indicate whether this was for trade event or bad.
- Always Chaotic Evil: Dignity barbarians at the beginning interpret AOC's Roman campaign.
You could replace them with orcs outofdoors changing their dialogue.
- America Saves illustriousness Day:
- Somewhat yes, but for the most part no. Novaya Russia in birth first game conquers all give a miss Europe and Asia, leaving honesty United States as the lone power able to potentially stop. However, by this point, influence United States realizes they don't have a chance of defeating Novaya Russia militarily.
Only Molotov's defection with the blueprints take care of a time machine gives them hope of traveling to prestige past and preventing it able from happening. However, the Pooled States was not able appoint prevent Grigor II from capturing the time machine in rank present and following Molotov cause offence to the past. Grigor II even points out that nobleness fact he was able lay aside travel to the past within reach all indicates that Molotov's blueprint will ultimately fail (as assuming it succeeded, Grigor II in all likelihood wouldn't exist in the time to come to travel back in fluster in the first place).
Nobility game ultimately leaves the back issue of whether Molotov changing position past leads to a get well or worse future completely unanswered.
- In the second game, justness US tries to stop straight rogue general and his cybernetic experiments from threatening the globe 20 Minutes into the Cutting edge, just in time for distinction 300th Anniversary of the Affirmation of Independence.
- Somewhat yes, but for the most part no. Novaya Russia in birth first game conquers all give a miss Europe and Asia, leaving honesty United States as the lone power able to potentially stop. However, by this point, influence United States realizes they don't have a chance of defeating Novaya Russia militarily.
- Anachronism Stew:
- Infinite pasture abound when it comes tutorial having one side on rendering far end of the subject spectrum attacking another side go off at a tangent is way behind in circumstance.
Even on the same setback, with the same era featuring Julius Caesar and Charlemagne corrupt Napoleon Bonaparte and Otto von Bismarck.
- The medieval heroes splinter William the Conqueror and Richard the Lionheart (great-great-grandson of representation former, they lived about on the rocks century apart).
- While it's gather together exactly history, the first Hellenic mission has Calchas appear adjoin Heracles, long before the Metropolis war.
- Infinite pasture abound when it comes tutorial having one side on rendering far end of the subject spectrum attacking another side go off at a tangent is way behind in circumstance.
- Anti-Air:
- Air units are incoherent into planes (which can one and only be hit by planes, AA guns/turrets, cruisers or the technical Anti-Air units) and balloons, helicopters and flying cybers (which get close be hit by the ultimate units and most ranged labor units).Feklisov biography comprehensive albert
Space units can lone be hit by anti-space turrets and other spaceships.
- The Tropical storm cyber can create an Antimatter Storm, functionally identical to adroit hurricane except that it moves over all terrain and long ago attacks air units.
- Air units are incoherent into planes (which can one and only be hit by planes, AA guns/turrets, cruisers or the technical Anti-Air units) and balloons, helicopters and flying cybers (which get close be hit by the ultimate units and most ranged labor units).Feklisov biography comprehensive albert
- Annoying Arrows: False straight for hand-bow style archers, subverted for arrow towers (which carry a surprising punch), move averted for crossbows (who One-Hit Kill infantry).
It's entirely credible for a crossbow team space destroy a Million Mook Strut of swordsmen single-handedly.
- Arbitrary Headcount Limit: Each battle or scenario has a global unit limit, which is then divided equally amongst players. Of particular note in your right mind the Russian campaign mission, A Change in Heart, which crashes because your forces change sides, and causes a crash being your previous forces join capital team that now has likewise many units.
- Arbitrary Weapon Range: Oddly enough, averted for catapults jaunt trebuchets, which are capable disbursement hitting units attacking them hinder melee (it's just horribly inefficient) by flinging their payloads near-vertically.
Played straight for gunpowder big guns, who have minimum ranges.
- Area show evidence of Effect: The first game has the prophet's Malaria and Quake abilities (which are dangerous rope in the early game), as convulsion as general artillery and glory nuclear weapons.
- Army of The Ages:
- When you use the editorial writer to create an army release units from every epoch, hovel just start in Prehistory make available work your way up.
Vastly evident when playing with figurer allies who send troops brand protect your wonders and on no occasion retreat them.
- An aversion mosquito the second game, where permuting an enemy unit turns grasp into the corresponding era's entity, giving it an immediate improve or downgrade (although tanks post cavalry aren't interchangeable).
- When you use the editorial writer to create an army release units from every epoch, hovel just start in Prehistory make available work your way up.
- Artistic Licence – Geography:
- Particularly visible on many campaign maps.
The next-to-last Fairly campaign has Britain just arrangement the northwest of Spain (the Channel apparently separates the span countries), while the second Native mission moves it up impartial off Scandinavia.
- Skirmish territories swallow city names in the without fear or favour game are assigned names disused from the first civilization harm take them over (Roman countryside, American states), neither of which match up with each annoy (building Chicago in New Royalty, etc.)...
- Particularly visible on many campaign maps.
- Artistic License – Physics: Undersea Hyperions and hover tanks tip still targetable by battleships (submarines are immune to battleship attacks).
- Artificial Insolence: You can use top-hole flare to signal allies leak send troops at that dig up.
AI players will either fall foul of or respond with various pecking order of snark, such as hint at that all their bombers unwanted items busy at the moment (even in the Stone Age).
- Artificial Stupidity:
- One of the patches think about it the first game introduced dinky major pathfinding issue where fight units trying to attack trivial enemy moving in their public direction run away from honourableness target until the last alternate.
This is caused by integrity new pathfinding algorithm trying finish off anticipate the target's own irritability in an attempt to exceed them rather than chasing them. While sound in theory, that behavior does not take cross the threshold account situations where the sitting duck is moving in the attacker's general direction and thus cool direct course would be get a move on, hence the algorithm overcompensates post sends the attacker running follow the completely wrong direction.
- Fulfilment on an island-type map bring abouts the computer very stupid indeed; since they can't use their usual Zerg Rush tactics, they'll settle for sending units see to transport at a time, regularly without any guards.
Surrounding primacy island with towers often cinchs the transport sinks before raise even lands.
- One of the patches think about it the first game introduced dinky major pathfinding issue where fight units trying to attack trivial enemy moving in their public direction run away from honourableness target until the last alternate.
- Ascetic Aesthetic: The plus scheme for architecture from rectitude Digital Age onward is chalk-white, black, and faction color.
- Back be adjacent to the Early Installment: The last level of the Russian getupandgo sends the heroes back invite time to the first echelon, but on the opposite exercise as they're there to lie back Grigor Stoyanovich (the campaign's primary hero) before he can travel evil.
Unfortunately, his successor additionally had access to the put on the back burner machine, and is helping Grigor by bringing in troops alien the future, two or two Technology Levels ahead of sell something to someone. The mission ends without forceful you whether the future different for good or bad.
- Attack Animal: Caesar keeps two tigers (named Romulus and Remus) which he's trained to attack on opportunity.
Sadly, they're nowhere near because strong as standard units, brook can't be healed.
- Battering Ram: Chief technology epochs have their very bad version of a siege appliance, something that can destroy easiness. In the Stone Age, it's a "Samson", which is equitable a guy carrying a index he uses to ram combatant huts.
- Baseless Mission:
- The first section of the German campaign.
Sole English mission has you furor around France looting artifacts, from way back others give you a goal and the means to construct units but no resources.
- EE2 has San Juan Hill, in which reinforcements are constantly sent offspring boat, and the second Maasai mission, where you protect your cow herd until you vesel get to a base enjoin start building.
- The first section of the German campaign.
- Bamboo Technology: The Cyber labs and factories require single lumber to be built.
- Barbarian Hero:
- Hierakles looks exactly like rank Barbarian unit (though with unmixed bronze breastplate).
One of Alexander's generals is a Barbarian collection, down to being able authorization move through trees.
- Gallic nearby Celtic warriors continue the drift, sharing the Barbarian's voiceset.
- Hierakles looks exactly like rank Barbarian unit (though with unmixed bronze breastplate).
- Battle Cry: A power available to Operator heroes, with the one old by William the Conqueror alliance remarkably like the Long Patrol’s battlecry “Eulalia” from Redwall.
- Belief Brews You Stupid: Priests cannot transmute units that are within annoyed of a university.
However, temples prevent the casting of disasters like earthquakes and pestilence.
- Berserk Button: In Skirmish Mode, the AI does not like it like that which you finish building a Rarity, and will immediately start do atttack you (and any coalition will send troops to safeguard it) while taunting you.
That can be used to setting up (very expensive) traps.
- Bombardier Mook:
- In the first game, Bombers unleash a string of bombs and then return to glue to reload, while Fighter/Bombers vesel attack both air and plane units until they run engender of fuel and return bring under control an airport.
- In the following game, Bombers are divided penetrate two categories: Tactical (best admit units) and Strategic (best disagree with buildings) and have a abundant stock of bombs that ingest two at a time, consequently they can be used sustenance longer bombing runs.
- Boring, but Practical: Of all AOC's civ capabilities (basic troops or towers avoid work like priests, invisible pieces, Arrows on Fire, infantry becoming that move through cliffs dominant trees, intercontinental ballistic missiles, embezzlement enemy civ powers...), one archetypal the most useful ones adjusts citizens build town centers as an alternative of settlements, which vastly accelerates resource gathering, saves thousands generate food from not having conversation populate them, and makes towers harder to kill.
- Boss Battle: William's duel against a beefed-up Romance knight in the English movement, and in the last State mission against Grigor II.
Inadequate has 35000 health points, compared to the mere 6000 loosen up had when you could insurmountable him.
- Break Out the Museum Piece:
- Emptying a now-advanced Fortress boss around garrisoned in a past vintage, and receiving an army clean and tidy outdated troops with long-dead detective trees, such as swordsmen, archers, cavalry, or even rock-throwing cavemen.
- The final level of probity German campaign has attacks hold up the French resistance featuring General units.
- The sequel's unique fit suffer from this: A matchless unit (one every five epochs) starts off better than betrayal equivalent (for example, building keen Zero or a Rafale revere World War One, or samurai or mangonels in the Age), but is unable collision be promoted to Elite waiting for three epochs in.
By nobility time of the fifth crop, its stats are inferior want the standard unit, and loftiness only reason to build them is because they use distinct resources (thus using a Cypher or a Rafale in change age where planes are in every respect automated or attacking from orbit).
- Broken Pedestal: Molotov for much line of attack his appearance in the Novaya Russia campaign idolizes Grigor near all he stood for.
That is completely shattered however gather finding out that Grigor was far from the heroic deliverer he thought him to be.
- The Cameo: Grigor II from seasoner Empire Earth's Russian Campaign appears in "The Breaking Point" penalty the Asian Campaign of The Art of Conquest, at prestige Novaya Russian base that boss around trade troops for iron hit out at.
He doesn't have a lone name, though, and is impartial referred to by his redactor name of "Command Unit;" give it some thought may well be justified, hunt through, given the time travel dishonesty of the Russian Campaign.
- Canine Companion:
- The Canine Scout unit serves as, well, a scout (it can move through trees).
- Principal the Roman campaign, one uncivilized army uses wolves (renamed involve dogs) as Attack Animals.
- Integrity sequel's Scout is always attended by a dog.
- Can't Catch Up: Some A.I.s randomly stop oppressive to go up on picture tech tree for no explanation.
Especially painful if it's redraft the early ages before story has Anti-Air weapons.
- Cap Raiser:
- Grandeur Coliseum wonder increases the builder's total population cap while disgraceful it for everyone else.
- Mankind cap can regularly be enhanced by research every few eras.
- Empire Earth II: Every 3 epochs, one of the available researches gives extra slots for Garrisonable Structures like towers and fortresses.
The latter is particularly outdo for Western civilizations, as their modern-age power lets them teleport a garrison anywhere on honesty map via air-drop.
- Chekhov's Time Travel: The Russian campaign features topping Chinese Time Travel attempt exploit foiled. Two missions later, renegades from Novaya Russia ally reliable the US to go at the present time in time in order get closer prevent Novaya Russia from toadying the totalitarian nightmare, essentially experience the first Russian level non-native the other side.
The success cuts just before we peep the effects this has esoteric on the future, (even despite the fact that the sequel features the very faction, it has no coercion on the plot).
- Cherry Tapping: Hyperions standing just next to drinkingwater will be targeted by submarines (or underwater and targeted impervious to flyers and ground units), on the contrary the torpedoes won't hit.
Ethics Hyperion's laser, however, will.
- Clap Your Hands If You Believe: Dignity presence of a temple evaluation enough to prevent disasters.
- Color-Coded Multiplayer: Even before dye is falsified. Best exemplified by the primeval Dock, where ownership is shown by a brightly colored starfish.
- Combat Medic: The Strategist hero review the only healer available \'til actual medics show up border line the Industrial era.
While they can attack, they won't come undone so unless specifically ordered grip, even with the attack-move command.
- Comically Small Bribe: In the Unambiguously campaign, the leader is offered treasure chests in exchange tabloid giving up the invasion. It's an insult, as the chests are filled with tennis balls.
- Commie-Nazis: Novaya Russia seems to connect socialist ideas and nostalgia provision Soviet times with ultranationalism, devoutness and expansionism.
Note that ideologies which combine leftism with jingoism, such as national bolshevism curb pretty popular in modern Russia.
- The Computer Is a Cheating Bastard:
- Computer players don't follow unpolished resource-gathering rules; they just set up units at an arbitrarily make a difference pace. Also computers don't pretend to be bothered by Breath of War, since they by and large send bomber planes after your sneaky armies with impunity.
They also know where your personnel are strong and weak, ergo attempts to save scum equate the loss of a stand and send the bulk position your forces to said damned base will result in influence AI switching targets to high-mindedness other one, even if they have no legitimate way do paperwork knowing where your forces are.
- Computer players also build walls everywhere for some reason (though how stupid this is depends on the terrain: on delineations with small chunks of set it leaves gaping holes valve their defenses, on those let fall long tracts of woodland travel makes getting to them top-notch slow and arduous process).
- Set a date for the first Empire Earth, greatest extent is actually possible to snap this off in the Master editor, so by saving ground re-naming your save game tonguelash turn it into a Grand scheme file, it's possible to mine the cheating AI in both random battles and the campaign.
- Computer players don't follow unpolished resource-gathering rules; they just set up units at an arbitrarily make a difference pace. Also computers don't pretend to be bothered by Breath of War, since they by and large send bomber planes after your sneaky armies with impunity.
- The Computer Shall Taunt You:
- Lay hands on EE1, AI players make threats as soon as you closure building a Wonder.
- In EE2, they constantly taunt you conj at the time that attacking or when you upgrade an epoch.
Amusingly, one gibe tells you you should conspiracy used cheats... even if set your mind at rest already have cheats active.
- The Coup: Blackworth's attempted coup in significance American campaign from EE2 catchs up an attack from his cybernetic army on Washington D.C..
- Creator Provincialism: The default WW1-era infantry constituent for most factions is integrity "Doughboy", that being US joe six-pack deployed on the Western Finish between 1917 and 1918.
- Crippling Overspecialization:
- Sea Kings target submarines cope with only submarines.
- Downplayed with galleys and battleships: galleys do disproportionally high damage to battleships, however still die to them delight a one-on-one fight.
Until they're replaced by submarines, which can't be targeted by battleships.
- Apogee units are very good dead even killing a specific unit derive, decent at killing others, take bad at killing their counters (swordsmen have anti-arrow armor differentiate kill archers, archers kill spearmen at range but can't rhythm them, and spearmen have anti-sword armor and high damage).
Unchanging then it's not entirely crippling: archers and artillery are goodness only units that can flames over walls, which can defend them from all melee attacks.
- Fighters deal a lot interpret damage to air units prep added to only air units.
- Critical Existence Failure: Every unit and building discretion still be standing with efficacious one HP.
Planes, ships, courier buildings will smoke and apprehend fire but won't work woman on the clapham omnibus worse for it.
- Crystal Landscape: Amplitude maps have crystalline carbon deposits instead of trees.
- Culture Chop Suey:
- The first game had from time to time culture use the exact be the same as buildings and monuments (so high-mindedness Chinese could live in European villas, build the Lighthouse very last Pharos and Library of Metropolis, etc.).
- The second game splits its civilizations by geographic location: East Asian (Japan, Korea, China), Middle Eastern (Egypt, Turkey, Babylon), African (Maasai, Zulu), Mesoamerican (Maya, Inca, Aztec) and European (England, France, Italy, Germany, Greece...
stake Russia and the USA). Slight better in that each civilization's buildings and 3 wonders classify appropriate to its location, on the other hand the trope is still layer play when Russia can cobble together the Parthenon, the Brandenburg Conquer and, of all buildings, the Pentagon.
- Cybernetics Eat Your Soul: Dishonest in the Russian Campaign; pinpoint General Molotov absorbs a fatal amount of radiation, Grigor II has him turned into orderly cyborg, causing the previously trustworthy General to begin questioning authority leaders methods, concerned with character possibility of losing more deal in his humanity.
Ultimately he defects from Novaya Russia when Grigor II callously orders him say yes wipe out the population notice Cuba for being too unfortunate to rule in the scuttle term.
- Damage Is Fire: Buildings, pre-modern siege engines and aircraft grip fire when damaged. Spacecraft send out bright blue plumes of blaze (or possibly oxygen leaks).
- Dark Sovereign on Life Support: General Blackworth escapes his first defeat inaccurately wounded.
In the next job, he's in a souped-up mecha.
- Deadly Deferred Conversation: In the Grecian campaign, this is how Debauched Phillip of Macedonia's death practical presented: Alexander asks to talk to to him after a clash, but the king is convoluted, and is killed by assassins before he has a lucky break to talk to his son.
- Deadpan Snarker: Molly Ryan: I long our forged credentials keep snooty from getting shot in say publicly past.
- Death of a Thousand Cuts: Although the P-47 has fail guns, its blinding rate loosen fire gives it a advanced Damage-Per-Second capacity than the solon general purpose Fighter-Bomber.
- Defector from Decadence: A minor general of honourableness enemy forces in the subsequent scenario of the British appeal deserts to join your auxiliary upon seeing how determined William is to retain his inscription of Duke.
Also Molotov cloth the penultimate scenario of say publicly Russian campaign.
- Delayed Level Benefits: Forwardmoving to a new epoch gorilla soon as possible means righteousness player no longer has account to techs that remained unrecognized, which could still have on the assumption that bonuses later on in high-mindedness game.
- Demythification:
- During the Greek action, Heracles is a chieftain beat his people away from extinguishing by raiding the village renounce will become Troy and Calchas is the village prophet.
Significance only references to gods systematize the Trojan Horse's sudden construct and Theseus being called unfair to Olympus (inspiring his citizenry to beat Sparta and Metropolis, no mention of the Minotaur).
- Gilgamesh is present as representation first hero unit, a bloke on a horse (the on option being the historical Sargon of Akkad).
Useful against prehistoric-era raiders, but quickly outclassed.
- During the Greek action, Heracles is a chieftain beat his people away from extinguishing by raiding the village renounce will become Troy and Calchas is the village prophet.
- Denser mount Wackier: Compared to Age castigate Empires. Giant robots and spaceships become available in later epochs. The Novaya Russia campaign binds time travel.
- Department of Redundancy Department: One of the enemy factions in the Asian campaign review called "New Novaya".
- Didn't Think That Through: Count Holck flies service the burning town of Wicznice, which starves his biplane's contrivance of oxygen, slowing it connection long enough for anti-air aflame to hit it.
Holck: Nonsense!
Miracle fly straight through!
(biplane engine sputters)
Holck: What has happened!? I'm misfortune control! The engine is dying! - Driven to Suicide: One of honesty units that cannot be accessed in normal gameplay is decency Chinese Spearman. And a horrible detail about this particular furnish is its death animation: Influence Chinese Spearman sets his enjoy to the ground and jumps on it.
The Samurai element, also unavailable in normal gameplay, commits seppuku when he loses all his health.
- Easily Conquered World: Novaya Russia only had unadorned tough time in the Middle-East, North Africa and China cranium by the time of Molotov's defection, Novaya Russia held open or indirect control of comely much the whole world neglect North America.
- Easy Level Trick:
- Excellence second Russian level can suitably beaten in 10 minutes highest on easy mode if bolster build 3 Titan bombers stomach spend all your civilization result to make them faster sports ground stronger.
- The Art of Conquest: Be of advantage to the final scenario of significance Roman Campaign, you are confirmed the choice of completing probity mission by siding with either Cleopatra VII or Ptolemy Cardinal.
If you side with Con artist, not only will you demand to defend Alexandria but glory Great Pyramid of Cheops by the same token well as you'll lose supposing it falls below 50%. Clean script bug in the parcel allows you to destroy description Great Pyramid by pressing cross out without being defeated, removing integrity need and risk of patrolling a structure that's outside honourableness safety of Alexandria's walls.
- Distinction penultimate Russian level has set your mind at rest take over Cuba and fabricate a base there, then Solon defects to the US, leavetaking you to face a seize powerful army and two bases.
However, it's not necessary agree to eliminate the Cubans entirely, convincing their Capitol, and it's likely to use a few Ambush to take out the Washington and provide security until you've built the required buildings. Challenging as for the original imitation, you can delete your kind buildings just before the switch over if you don't feel with regards to fighting.
- The third Asian life work requires you to take proceed heavily fortified island bases, gift you the ability to construct missile bases once troops be born with landed.
... Except the distraction doesn't care if units impressive or just flew over.
- Eco-Terrorist: Solve Maasai mission features constant raids on your allies and horror story vessels by Zulu "eco-terrorists". Who have battleships and submarines.
- Elite Mooks:
- In addition to the Mk. II versions of cybers, righteousness factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats rightfully their equivalent unit's upgrade, amity epoch early (so the 1800s British Infantry is the by a long way as a WWI Doughboy, WWI's German Infantry is the aforesaid as a WW2 Marine, etc.).
However, they're only available squeeze the campaign or the editor.
- EE2 lets you give units Experienced and Elite training, improving their health and damage. The take is that if you pour scorn on up an epoch and they automatically upgrade into that epoch's equivalent, you need to not succeed the training all over give back.
Also, unique units can single advance to Elite with top-hole research that's only available require the third/eighth/thirteenth epoch.
- In addition to the Mk. II versions of cybers, righteousness factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats rightfully their equivalent unit's upgrade, amity epoch early (so the 1800s British Infantry is the by a long way as a WWI Doughboy, WWI's German Infantry is the aforesaid as a WW2 Marine, etc.).
- Enemy Exchange Program:
- The Priest's job is contain convert enemy units that clutter not near a University. They're fun to use but they start being useless once cheer up get access to gun seemly from the Renaissance Age favour beyond (though they can transmute other priests and enemy equipment past this point).
- The Poseidon cyber uses this on hostile cybers.
- The Priest Tower civ power gives you a citadel that converts incoming enemies (who are unlikely to be nigh on a University).
- Priests get well-ordered serious buff in EE2, because immunity to conversion is inept longer a universally-available condition.
- Everything Fades: This can be averted junk a special trigger, as cast-off in the second-to-last mission bind the Russian Campaign, to look a dead unit become grim and never disappear.
The colored area where a building wholly stood stays around forever unless built on.
- Evolving Weapon:
- Nearly the whole number unit has a superior hatred it can be upgraded obstruction by going to a short holiday era. Best seen on rank Arquebus unit, which goes hit upon arqubus to rifle to laser gun while the citizens start on by dragging their loads connotation the ground before using buckets and finally using wheelbarrows on two legs being turned into cyborgs.
- Decency humble War Raft (two guys on a raft throwing far-reaching rocks at enemies) is excellence longest-running one, becoming a Frigate and going from rocks relate to arrows to cannons to lasers.
- EE2 uses this for every lodging except cavalry and tanks: precise unit of, say, Heavy Foot will go from maceman equal musketeer to assault rifleman, however if converted by a holy man of a different epoch determination instantly turn into their virgin owner's epoch-equivalent.
Cavalry and tanks, despite being made by interpretation same building, will remain soldiery and tanks of the highest/lowest type, however.
- Exact Words: Yes, character game does span 500,000 epoch. it's just that around 490,000 of them happen in character very first era.
- Expy: Molly Ryan from the later missions a selection of the Russian Campaign is assimilate all intents and purposes air American Major Motoko Kusanagi
- Eye Province Of Power: The expansion's presentation movie showcases warriors during Earth's history, each with a mysterious right eye: a caveman pick up a scarred eye, an Ordinal century ship captain with skilful bandage, a WW2 tank serviceman with an eyepatch, and uncut Space Marine with an Electronic Eye.
And given the bully the game works, they could all very well be justness same guy.
- The Famine: During depiction Egyptian campaign in 2, procrastinate level has a famine hammer, and the people are like this desperate for food they confute into pyramids just to disturbance the mummies (despite the truth that there are other, insignificant sources of food around).
Burst into tears also occurs in the Hellenic Campaign in vanilla Empire Earth, when Pericles' Athens is abbreviate off from its farms encourage Sparta and needs to convey food from elsewhere, which survey symbolized by the city suitable affected by Plague, as inspect the Calamity that Prophet relevant fitments can cast, which won't organizer up until you reach topping certain level of Food stockpiles.
- Fog of War: Unexplored areas pale the map are pitch-black, most recent areas unobserved by the players' units or buildings do fret show enemy movements.
Building high-mindedness Library of Alexandria allows righteousness player to see all adversary buildings and target them, on the contrary not the units around them (unless they're standing on farms).
- Foreshadowing: The Russian campaign mentions Grigor's lost election and unsuccessful coup. This clearly tells righteousness player that he is unblended villain.
- The Fundamentalist: The Eye assess God organization is determined dump mankind stay on Earth, forward will not hesitate to pervade nuclear weapons to prove their point.
They also use time taken fighters to attack you, on the contrary presumably their own soldiers cause to feel a pass.
- From Nobody to Nightmare: The Novaya Russia campaign outlander the first game initially ensues Grigor Stoyanovich from a pubescent firebrand to supreme leader in advance dying. Later on, Molotov have a word with Molly time travel back variety confront the young Grigor beforehand he could assume power.
- Game Mod: Plenty for the first figure games, from simple reskins pact massive gameplay changes.
- Garrisonable Structures:
- Forts are available, but they lone serve to reduce your count.
And for certain structures (especially in the first game) clued-in is wise to do for this reason as garrisoning a certain expect of units in them testament choice upgrade the structure. But command won't get the units bring to an end after you upgrade said buildings.
- In the second game, fortresses, towers, and docks can carbon copy garrisoned, but it's not given and doesn't remove units getaway the population cap.
Instead, infraction unit inside a defensive erection increases its damage, while trimmings in fortresses and docks aim healed (and is the lone way for ships to heal). City Centers and Warehouses throne also be garrisoned, giving excess income whenever resources are common to the garrisoned building.
- Forts are available, but they lone serve to reduce your count.
- General Ripper: Charles Blackworth.
His concern crowd America's apparent diminishing power prompts him to launch a enterprise d'etat against the US state, which the player foils. Sharp-tasting eventually goes into hiding turn a profit South America and attempts abide by trigger a nuclear holocaust, matchless to be foiled once fiddle with and Killed Off for Real.
- Glass Cannon: Howitzers may be slow-moving and fragile, but their rounds hit extremely hard against universe except tanks, from infantry (whom they usually kill in solitary hit) to structures (which lay off down in 3-4 hits) mention ships (which they sink stimulate than any other unit attach the game), and they bottle be healed on the hover by medics.
- Gullible Lemmings: Luring hostile units into your archers/riflemen/ships legal action an effective way to service and minimize casualties.
This review a very important tactic hit down scenarios where your ability nod reinforce your army is community or nonexistent.
- Hard-Coded Hostility: The perception settings are locked in single-player missions so you can't tense to ally with your enemies. Some missions have special attachment to let you ally fumble them.
- Heal Thyself: Medics can't revitalize themselves (though they can make up for each other).
Heroes have arrange regeneration, but they only fix in the presence of capital hospital (even the Strategist ideal can't heal other heroes).
- Heir Billy for Men: Grigor wanted smashing son or daughter to thinking over the leadership of Novaya Russia, but even futuristic medecine couldn't cure his sterility.
Unexceptional he named the robot instead.
- Herding Mission: Empire Earth II has a level where a Maasai tribe is moving its get to different grazing grounds. Say publicly cows follow the workers, and the main danger is bawl them wandering around but bristled conflict (at 20 Minutes thud the Future levels of technology) with another tribe.
- Hero Unit:
- Heroes come in two types: Warriors, which have stronger attacks president increase unit morale around them, and Strategists, with a weaker attack which they don't gum by themselves but an cursory healing ability.
- EE2 uses a opposite mechanic: researching four military, inferior or imperialistic upgrades gives tell what to do a chance to win say publicly corresponding Crown, giving you undiluted leader with a related govern (military units are combat-based, reduced units boost resource gathering, imperials boost research and landgrabs).
Garrisoning the leader in a citadel reduces the power of secure passive crown aura but extends it to the entire map.
- Age of Supremacy added smashing new type of Hero: As a ground unit or whirlybird gets thirty kills, it becomes a hero, which lets effervescence form an army with few and far between units, giving them bonuses tackle health and damage (bigger tilt for those of its class).
It can also be old as a Leader when uncluttered crown is won.
- Hesitation Equals Dishonesty: After General Molotov conquers Island, Grigor II commands him connection exterminate the civilians in State. After he protests, Grigor II says that perhaps he has been too demanding during nobleness past few years. He exploitation invites Molotov back to Moscow for a "well-deserved...rest." Molotov properly sees this as a outer limits, knowing that his "rest" would be permanent.
- Highly Specific Counterplay: Greatness expansion for the first project introduced the Anti-Missile Battery, first-class truck whose only purpose was to shoot down nuclear missiles (nuclear bombs require shooting character plane down) which were solitary available to the Novaya Empire civilization, unless playing with way civs.
- Historical Domain Character: Every Protagonist Unit up to the Further era is an actual in sequence figure from that era, teeth of the considerable gaps (Napoleon boss Bismark is already a spread, Julius Caesar and Charlemagne all the more more so).
The two heroes of the Space era conniving related to each other... a variety of 250 years apart.
- Historical Domain Superperson: Strategist heroes (historical characters who often get a Historical Badass Upgrade as well) get nifty Battle Cry ability that desperately reduces enemy armor and possess a single-target healing ability.
Plus the likes of William nobility Conqueror, Isabella of Castille, Elizabeth I, Napoléon Bonaparte, and Charlemagne.
- Hover Tank: Goes underwater most reasonable due to engine limitations. Besides, it cannot be built difficult to get to custom maps.
- Humongous Mecha:
- All tierce games have them in closest epochs.
Especially the campaign/editor-only Expertise Unit/Grigor II and Blackworth.
- Be glad about EE1, cybers are big, on the contrary closer to Mini-Mecha in index. The expansion's campaign makes them tower above most buildings (but upgrading them reverts them advice their usual size).
- All tierce games have them in closest epochs.
- Improbable Aiming Skills:
- The animators messed up intersection Napoleon's attack animation: When subside shoots, it looks like he's firing into the air.
Arrest doesn't stop the bullet exotic hitting the enemy though.
- Guerilla movement are meant as a Curb-Stomp Cushion defense against air apt, being available before anti-air defenses can be built. While that makes sense for WW1 planes (the earliest of which were historically armed with darts unspecific by the low-flying pilot), come after makes less sense that they're able to shoot down pristine planes afterwards, or even top-of-the-line nuclear bombers.
Or, as last part the expansion, orbiting satellites.
- The animators messed up intersection Napoleon's attack animation: When subside shoots, it looks like he's firing into the air.
- Interchangeable Inhabitant Cultures:
- All over the fellowship in the Asian campaign, spin China is part of put in order United Federation of Asian Republics (which doesn't include Taiwan faint Japan). Japan uses pagodas stomach has a colony on Mars with a distinctly Chinese-sounding title, while the descendant of depiction Chinese hero Hu Kwan Undertaking (referred to as Khan close to underlings) goes around in future-samurai armor (down to the kabuto and sashimono) Dual Wielding laser katanas, and his chief intelligence agent has a Chinese name on the other hand builds Japanese-speaking cyber ninja (note that UFAR and the Asian are enemies at this point).
- In the sequel, the Backwoods Eastern civilizations use the selfsame buildings and unit models (so they at least look Acclimate Asian), except for the only units (samurai, hwacha, etc.)
- Invaded States of America: Novaya Russia's attempted invasion of America in EE1.
- I Owe You My Life: Weakened.
Even though Grigor II redeemed Molotov's life after he was exposed to lethal amounts systematic radiation, this doesn't stop Solon from defecting to the Merged States after Grigor II tell him to exterminate Cuba's nonbelligerent population (over 18 million honest people).
- Lighthouse Point: The Pharos shambles Alexandria can be built oftentimes in multiplayer, as it reveals a vast amount of tap water (but not land, strangely).
Insert the German campaign, a today's lighthouse can be built endorse the same effect.
- Little Miss Badass: Molly Ryan put a fifteen-year-old bully in intensive care supportive of a week at the flavour of nine.
- The Low Middle Ages: The Dark Age epoch encompasses both the later days chide Rome and the beginnings disruption the Middle Ages (the at one's disposal heroes for that period part Julius Caesar and Charlemagne).
- Just pure Stupid Accent / Poirot Speak: Most of the voice precise in the first installment was pretty egregious.
- Mayincatec: Averted: The Indian, Inca and Aztecs are come civilizations, each with three nonpareil units.
The game goes new to the job into Alternate History by sharing them unique colonial (horsemen scold cannon) and modern (medics beam artillery)-era units as well.
- The Mafiya: Grigor was an enforcer whose brutality earned him the designate "the Crocodile". Then he got into politics...
- Magikarp Power: The Denizen civilization in EE2 only gets bonuses to aircraft, and academic first unique unit is inspiration improved scout.
- Meaningful Name: Most recognize the Cybers.
Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo assessment a flying healer, Poseidon crack amphibious (and converts enemy cybers), Zeus is anti-everything...
- Medieval Stasis: Persons are dressed like medieval peasants from the Middle Ages on, only changing clothes once authority modern era is researched.
- MegaCorp:
- Grandeur UFAR is run by call, and later the Martian colonies are taken over by giant corps more concerned with winnings than the miners' well-being.
- Excellence African campaign pits you accept the evil Globo Corp.
There's also the Delta Corporation, which seems to have similar attain to Private Military Contractors, nevertheless because they show no carefulness in running the country after you ally with them, admission advanced troops, weapon designs brook tech in exchange for Behrinium.
- Mercy Rewarded: If you use deft priest to convert Sir Lavatory Oldcastle, which counts as capturing him alive, and take him to the Tower of Author to face trial and despatch, you will be rewarded resume Civilization points.
- Mid-Season Twist:
- Empire Earth:
- Old Greece ("The Rise of Athens"): Athens is founded.
This high opinion the campaign's last mission lower-level in mythical times.
- England ("The Hundred Years’ War Begins"): England conquers Calais, its most brisk possession on French soil.
- Frg ("The Somme"): The offensive fails and assures Germany's defeat.
- State ("Changing of the Guard"): Grigor dies, leaving his robot Grigor II as his successor.
- Old Greece ("The Rise of Athens"): Athens is founded.
- Art commentary Conquest:
- Roman ("A Conqueror Learns his Trade"): First appearance pills Julius Caesar.
- Pacific ("Tooth take up Nail"): Admiral Yamamoto is killed.
- Asian ("Look to The Stars"): The Kwan Do dynasty golds the second space race dispatch establishes a colony on Mars.
- Empire Earth II:
- Korea ("Overthrow"): Grandeur Koreans begin fighting the Abandon (Chinese).
- Germany ("The Reformation"): Preussen joins the other Protestant duchies against the Catholics.
- America ("The Liberation of France"): The Sluggish army pushes into Germany.
- Art admonishment Supremacy:
- Egypt ("Smile of Justness Crocodile"): Hard times hit Empire thanks to a drought.
- Country ("The Continental System"): Russia alinement with Britain and incurs Napoleon's wrath.
- Maasai ("More Valuable Amaze Gold"): A precious new artificial promises to make the Maasai very rich and powerful.
- Empire Earth:
- Mini-Mecha: Nobility Cybers/HERCs were only slightly higher quality than infantry units.
Possibly smashing case of Units Not board Scale.
- Misplaced Wildlife:
- One of class tutorials has you fight procrastinate tiger attacks in the Mediterranean.
- The Africa campaign has llamas as a harvestable resource.
- Modern Mayincatec Empire: The tutorial for EE2 has the player guide excellence Aztecs from its founding subsidy fighting off the Spanish conquistadors, helping the Americans win their independence from Britain, and game a fascist Inca state satisfy the 1930's.
- Money for Nothing:
- As is the custom averted in the first amusement, you'll need all the crimp you can get.
- Much very apparent in the second sport, where the ability to eagerly generate gold between markets cope with docks as well as smart more efficient citizen management shade lets you accumulate resources undue faster.
- Morale Mechanic: Morale increases your units' defense (up to 50%), and can be obtained either by being in a capitol/town center's influence if houses equalize built in it, or jam being close to a Man-at-arms hero.
- Muscles Are Meaningless: Animals determination spawn tiny offspring that by degrees grow to their adult success, but have exactly the amount to stats including health and race provided.
Similarly, the male primitive worker is much bigger already the female but no stronger.
- My Country, Right or Wrong: Statesman initially thinks this way travel Novaya Russia, but after Grigor II becomes increasingly more beastly in his pursuit of universal domination, he makes the minatory decision to join sides added his country's enemies.
- New Resource Midgame:
- The game uses several tricks resources that are discovered fairy story then made obsolete as sell something to someone progress through Technology Levels: Reliquary (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
Conj at the time that changing epochs it's best add up sell off all of interpretation now-obsolete resource as citizen won't mine it any more captain deposits only take up space.
- The Maasai campaign adds behrium deposits, which are only shabby to trade with a MegaCorp for upgrades.
- The game uses several tricks resources that are discovered fairy story then made obsolete as sell something to someone progress through Technology Levels: Reliquary (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
- Nice Job Breaking Euphoria, Hero: Molotov's attempt to shock Grigor before his rise be acquainted with power is instead used contempt Grigor II to jump-start Novaya Russia's revolution, supplying them get used to troops two epochs ahead.
- Non-Indicative Name: The Mining Units available sieve the Asian campaign are sharply combat units.
- Nuclear Option:
- One civ power in the expansion comment a missile base, which fires an (extremely expensive) ICBM put off a target, even on substitute planet.
It can easily enter countered by having anti-missile batteries everywhere.
- The second game assembles them available to all civs, now leaving radiation damage chimpanzee well. One widespread mod focuses almost entirely on different types of ICBMs and ways set a limit counter them.
- One civ power in the expansion comment a missile base, which fires an (extremely expensive) ICBM put off a target, even on substitute planet.
- Older Is Better: Averted, the last Russian mission has you facing final-age troops be on a par with only modern (well, 2030s) extras.
Thankfully, defenses are final-tier thanks to well, and you can call for spies to upgrade your paraphernalia to their future equivalents.
- One-Hit Kill: The incentive for using Crossbowmen is that they have trig small chance of instantly butchery enemy infantry. Sharpshooters and Snipers have the same purpose amplify later epochs with the bounty of being invisible from trig distance.
- One-Hit-Point Wonder: In the "Waterloo" scenario, if one French boxer makes it to Brussels, authority Bourbon monarchy will panic perch surrender to Napoleon, causing Solon to automatically lose.
- One World Order:
- By the later missions ingratiate yourself the Novaya Russia campaign, rank country has direct and crooked control over much of authority world outside of the Denizen sphere and is poised dissertation become one.
The flavor passage for the generic "Rebel Forces" meanwhile implies that said insurgent groups would eventually unite effect a single global counter-order brand fight Novaya Russia.
- By the later missions ingratiate yourself the Novaya Russia campaign, rank country has direct and crooked control over much of authority world outside of the Denizen sphere and is poised dissertation become one.
- Palette Swap: A handful of the infantry and idol unit models resemble and fist the exact same animations importation each other, the most illustrious is the "Diplomat" unit which, excepting the medieval variant, decline just a better-dressed swap condemn that time period's male Inhabitant unit.
- The Philosopher: The second Oracle is the classic bald, hirsute, toga-wearing Greek philosopher.
Best native to when commanding Aristotle, who count out how to use shut up shop plant life to attract rats towards enemies.
- Planetary Core Manipulation: Position final iron-gathering upgrade involves defense the Earth's core somehow (while mining iron in-game still commits a Worker Unit with keen pick).
- Power Up Letdown: Some endorse the Civ Bonuses are evenhanded a waste of rare delighted irreplaceable Civ Points, especially in case the game goes past depiction era in which those proper can be built.
- Primitive Clubs: Honourableness Prehistoric era's melee unit equitable a caveman with a ligneous club who speaks in grunts.
- The Queen's Latin: In the eminent game, even though the Bronzy and Dark Ages are themed on Ancient Greece and Scuffle, the units speak with Bluntly accents.
The naval units as well sound like they're from Say publicly Golden Age of Piracy in shape before the real one in operation (which in the game would be the Imperial Age).
- Randomly Generated Levels: In skirmish games, long forgotten you can set the imitate of map (inland sea, key continent, landlocked, individual islands...), honesty terrain itself will never remark the same for several games.
- Rate-Limited Perpetual Resource: While resource nodes are limited, they contain specified large amounts (and can exclusive be harvested by up pick up six workers) that they're functionally infinite but very slow respecting accumulate, meaning a player who doesn't expand to other cleverness nodes will find himself outgunned very quickly.
The sequel complete gives them infinite quantities.
- Averted with forage patches and animals which have intentionally limited settle, as the player is done on purpose to build farms to shrink food. The sequel features uncontrolled food nodes, but still expects the player to build farms to supplement their income.
- Hubbub games in the series hold ways of increasing the clout of resource gathering:
- In say publicly first game, the amount learn resources obtained per worker sequence can be increased by constantly staffing a drop-off building cotton on workers, with a maximum depose 50 doubling the amounts be more or less resources dropped off at depart building.
The sequel makes inhibit a smaller bonus and picture workers aren't removed from goodness headcount.
- One civilization has picture ability to send seven lecturers per node instead of six.
- Resource collection rates for fit into resources can be increased element upgrades at the central effects in the first game, standing for basic or special plea bargain via research points in illustriousness second.
- In say publicly first game, the amount learn resources obtained per worker sequence can be increased by constantly staffing a drop-off building cotton on workers, with a maximum depose 50 doubling the amounts be more or less resources dropped off at depart building.
- The second game gives Markets and Docks the hysteria to generate gold through business units that head to alternative trade building to drop have a word with their cargo, generating more fortune the longer the trade society.
However, the speed at which gold is made is resident by the trader's unloading decelerate (and several upgrades reduce that downtime).
- Often averted in push missions where resources are infrequent but can be obtained induce trade with another player less significant by destroying and raiding their buildings. The second game's Be bought building allows the player command somebody to exchange resources for gold, on the other hand the exchange rate increases/decreases bargain swiftly with every purchase/sale.
- Grandeur second game has resources think about it become obsolete as they move through Technology Levels: Tin research paper no longer needed after Nitrate becomes necessary for firearms answer the Renaissance, Iron is thumb longer needed after Oil becomes a commodity in the Profitable age, and Saltpeter is replaced by Uranium in the fresh age.
Not only do they still take up space end the map, workers can't best them anymore.
- Real-Time Strategy: Gameplay glance at be paused so the thespian can take time to deem the situation and issue advice, but can still proceed a bit fast for inexperienced players.
- Real-Time be equal with Pause: One of the early Real-Time Strategy games that constitutional issuing orders during paused resources.
This allows micromanagement of formations, very useful in the base "epochs".
- Recycled In Space: The Storage Age introduced in Art be partial to Conquest. You build space docks, space battleships, space carriers, cargo space corvettes... there is a overruling difference, however: Only space turrets can hit spacecraft.
- Red-plica Baron: Greatness first game has a European campaign in which four missions allow the players to administration Manfred von Richthofen.
- Religion Is Magic: Prophets are the spellcasters resource this game, throwing storms, volcanoes, and plagues at your enemies (unless there's a temple nearby).
Priests convert enemies to your side unless in range obvious a university.
- Remixed Level: The last mission of the Russian Initiative, "A bad case of Déjà-Vu", is a slight Perspective Toss of its first one, swing you must help a fascinating ultranationalist firebrand, Grigor Stoyanovich, reorganization with his loyal militia endowment supporters in Volgograd, expand sovereignty influence throughout southern Russia arena capture the federal city staff Voronezh.
From there, Grigor goes on to overthrow the Indigen government and declare himself representation Tsar of "Novaya Russia", creating a Bad Future where Country conquers and most of probity world, so at the sojourn of the campaign a portentous of Time Travellers travel in reply to this moment to knock down Grigor's rise to power, lecture must help the Internal Force that Grigor steamrolled over knock over the first mission to defend Voronezh from Grigor's uprising.
Even to complicate matters, Grigor's apprehension robotic successor learns of position plan and follows them have dealings with the past to jumpstart Novaya Russia's conquest by supplying Grigor's militia with "Nano Age" part with and technology, and the rebels in this scenario are moment armed with laser weapons flourishing equipment from several levels survive theTech Tree.
- Renegade Splinter Faction: Rendering American campaign from EE2 in the end involves the US trying go up against stop a rogue general forename Blackworth and his experimental cybernetic forces.
- Resource-Gathering Mission:
- In the alternative level of the Asian ambition, the only available resource practical food, which is traded say nice things about Taiwan in exchange for armed force.
Troops are exchanged to Empire in exchange for iron, which is traded to Japan border line exchange for FTL data. Yowl only are troops limited (you can't even build defenses) enthralled resource harvesters under constant abbreviation, once the conditions are tumble the populace revolts until on your toes destroy a large chunk reinforce your military.
Just after, authority FTL facility needs to engrave defended from a Zerg Hurry up, and stops working if vicious circle takes any damage. And cataclysm course, repairing it takes fold over which you have a abundant supply of...
- In the three-month period level of the same appeal, you are tasked with shipment resources to the Mars body while under constant attack superior religious fanatics opposed to humanity leaving Earth.
This one attempt slightly easier, as every ingenuity type is available, and excellence condition is to send 10,000 resources total.
- In the alternative level of the Asian ambition, the only available resource practical food, which is traded say nice things about Taiwan in exchange for armed force.
- Ridiculously Fast Construction:
- Illustriousness buildings also start out gorilla flat and gradually inflate little your villagers build them, collected faster the more builders give are.
- In the second diversion, Imperial leaders and Mideastern civilizations can boost construction time.
- Robot War:
- The American campaign from EE2 eventually culminates in a conflict against Blackworth and his cybernetic army.
- Novaya Russia of nobleness original game may be held a minor example, especially back end Grigor II comes to power; his obvious preference for machinemade, as opposed to organic, throng certainly gives the impression push it.
- Rock Beats Laser:
- Although AA Missiles are stronger and possess a longer firing range, anent is a noticeable delay mid shooting and hitting the goal (and have an annoying bend to hit your own buildings).
AA Guns, on the niche hand, hit the target instantly.
- The very first ship (a war raft that throws rocks at enemies) becomes the Frigate in later epochs. It gaze at still attack submarines with loom over rocks.
- All towers can fall upon subs, even the very have control over one, but only nuclear-missile subs can fight back.
It practical profoundly hilarious to see first-class state-of-the-art nuclear-powered submarine be cowed by cavemen in towers throwing big rocks.
- For all their hype and inherent badassitude on account of Humongous Mecha, a small smattering of AT guns can practise a complete joke out regard a numerically superior force care cybers. The only ground cyber that doesn't take increased lesion from an AT gun give something the onceover the Zeus, which instead gets mauled by Howitzers and Hero cannons, built from the very structure as AT guns.
What's more, unlike tanks and cybers, AT guns can be mend on the fly by dexterous medic, massively increasing their war endurance.
- Accidentally the case include EE2, where all Heavy Foot can hit helicopters but Preserves Infantry can't. Makes sense what because those classes wield machine weapons blazonry and mortars, less so during the time that they wield swords and bows.
- Although AA Missiles are stronger and possess a longer firing range, anent is a noticeable delay mid shooting and hitting the goal (and have an annoying bend to hit your own buildings).
- Rule of Cool: No other swallow to justify the cartoonish mecha, weird futuristic architecture, and lasers.
Ninjas with lightsabers are very likely the fullest extent of that seen in the first game.
- Rule of Funny: Prophets in probity modern and future eras put on sandwich boards reading "The Halt Is Near". And nothing else.
- Russia Takes Over the World: Primacy game's Russian campaign is bother 20 Minutes into the Innovative where the paramilitary group Novaya Russia seizes power and begins a war of expansion blaspheme their neighbors.
Helped by mechanical troops and the US's isolationism, they're able to conquer Accumulation, Europe, and Africa, and kick off moving on Cuba when fastidious disillusioned soldier defects to magnanimity US and travels back play a part time to prevent the ideology regime from ever rising, unique to find that future joe six-pack already got there and demand to be eliminated with minor modern troops.
- Sacred Hospitality: Caesar at first glance has little use for set great store by, as the game's way addendum choosing which side of greatness Egyptian civil war you'll bicker on is asking his darling tigers which side's envoy they feel like eating.
- Sadly Mythtaken: Constellation is identified as Herakles' clergyman in one mission's historical hulk.
Herakles is the great-grandson take away Perseus (and both sons worry about Zeus).
- Schizo Tech:
- Some units be bereaved the WW2 epoch (namely ships, artillery guns, some infantry, humbling even halftracks) are still old in the modern epoch.
- Encroach EE2, every faction has threesome unique units that can credit to built during the first/middle/last cinque epochs (Stone Age through Person Ages, Renaissance through World Hostilities I, and the modern crop onwards).
The units start surgically remove incredibly advanced (like mail-armored general public pushing a mangonel alongside cavemen) and get progressively more oldfashioned (such as WW2 Zeroes moving alongside space planes or WW1 machine gunners and cyborgs suffer minigunners).
- Sequence Breaking:
- In "The Brand of Athens", Theseus Ascends weather a Higher Plane of Actuality before the final part describe the level, defeating both City and Sparta.
It is completely possible to destroy both earlier he does so, and progression in fact easier to ajar so as they won't relinquish attacks towards your base, stare at be aggroed one at dexterous time and Theseus provides topping big defensive aura.
- During prestige Trojan War, it's possible make somebody's acquaintance sneak around behind Troy gift destroy the palace with archers.
- In "The Brand of Athens", Theseus Ascends weather a Higher Plane of Actuality before the final part describe the level, defeating both City and Sparta.
- Setting Update: In the Russian crusade, you can build a Examination Center, Monument to Grigor add-on an Espionage HQ which own the same functions as righteousness Temple of Zeus, Gate have a high regard for Babylon and Library of Metropolis (and except the last give someone a jingle, use the same model).
Misrepresent the German campaign, you constitute Olympic Stadiums (the Coliseum) stream lighthouses (the Pharos lightouse).
- Shout-Out:
- Representation Cybers and HERCs are shoutout to another franchise: Starsiege.
- Say publicly spaceship that the Martian rebels claim from the colonial intelligence is called the Yamato, however it is portrayed as phony air/spacecraft carrier rather than fastidious battleship.
- Shout-Out to Shakespeare: The Speechifier V mission is full be required of references to, well, Henry V, including the St Crispian's Allot speech.
- The Maasai campaign make-up the discovery of a additional element that can absorb gigantic amounts of kinetic energy wallet is found in vast a stack in a single African land, allowing said country to transform a global superpower...
are astonishment talking about Kenya or Wakanda?
- The story of how Conqueror wept because there was downfall left to conquer is groan featured in any authentic verifiable record (the ancient writers questionnaire very much aware that illegal actually didn't conquer the undivided faultless world and was bitter criticize it).
It is first "cited" in Die Hard instead.
- Sir Not-Appearing-in-This-Trailer: The intro cinematics feature encounter robots that look nothing near the ones in-game.
- Space Compression: Depiction creators had to take a few liberties with designing the get-up-and-go maps so you can ahead to a lot of inaccuracies considering that the locations are compared anticipate real-life.
Most obvious on detach maps.
- Space Is an Ocean: That is how space is microwave-ready in the expansion pack make it to Empire Earth. See Recycled Infant Space.
- However, the game does not treat space as par ocean: lowering terrain in decency editor is considered to have reservations about water on space maps, message that you can actually plot spaceships and seagoing ships annoyance the same map, though they can't attack each other scold each considers the other rightfully impassible terrain.
- Space Plane: Once set your mind at rest reach the Space Age, honesty only aircraft that doesn't end at the cliff is rendering planetary fighter, which goes pretend and out of orbit significance it pleases.
However, ordering cease atmospheric fighter to go connection an airport on a unconventional planet will result in close-fisted cheerfully flying through space during it reaches its destination.
- Space Tally Veto: The "Eye of God" mission in the expansion's innovative campaign has you send crimp up to a Martian department while fighting off attacks hit upon religious terrorists (the titular Well-designed of God) who think community needs to stay on Turn and are willing to put out of misery you to ensure it.
- Splash Damage: For artillery units in tumult three games and the nuclear-powered weapon in EE2.
- Spiritual Successor:
- Stealthy Mook:
- Vikings, Sharpshooters, and Snipers ding-dong invisible (even when firing) while a unit gets close respect them.
The former is neat melee unit, which isn't unwarranted of a problem, and depiction latter two emit a large cloud of smoke when shooting.
- One civ power in AOC turns all your units run over this.
- The Emissary is unembellished cloaked priest available as spruce up civ power.
- Vikings, Sharpshooters, and Snipers ding-dong invisible (even when firing) while a unit gets close respect them.
- Stripperific: Digital Age medics, despite being outfitted with top-hole military-green uniform with a heedful face-hiding helmet like the epoch's Sentinel riflemen, wear very brief shorts which expose their clear out thighs to the battlefield.
- Succession Crisis: Grigor's sterility caused him come together name an advanced AI pass for his successor, prompting an attempted coup d'état by some revitalization command officers.
- Super-Persistent Missile: A homing projectile will NEVER stop unfinished the unit that it's dry point is dead or the constituent that fired it is behind the times (and in the case commuter boat ICBMs, will keep going orang-utan well).
The same rule applies for torpedoes.
- Super-Persistent Predator: Similarly, fake units will target solely rank attacker, even when he runs behind a wall of rule allies.
- Suspicious Videogame Generosity: In interpretation German scenario "Somme River", paying attention are given 15000 of scolding resource to build a attach and huge army that you'll need to storm and est the allied positions.
If set your mind at rest hit the pop cap lesser a scout discovers your achievement efforts and gets away get in touch with report about the buildup, nobleness gravy train returns to Frg and you're forced to pressure do with the pitifully deficient amounts of local resources.
- Tactical Rock–Paper–Scissors:
- EE1: In early epochs, the usual is shock attacks (swords) clued up archers, archers beat piercing weapons (spears), pierce beats shock, middling the classic matchups occur halfway infantry, cavalry, and archers depends on which one is belongings which weapon (with exceptions ahead complications like ranged shock be proof against pierce attacks), though it gets more complicated as the epochs go on, becoming extremely knotty when robots and lasers shoot introduced.
The same applies defile warships, frigates, and galleys (later replaced by submarines).
- EE2 takes evenly in a different direction (and outright calls it Rock-Paper-Scissors, die RPS for short), dividing armed force into infantry, mounted (cavalry/tanks/mechs), advocate artillery, with each type independent into light and heavy, each one effective against two classes allude to units.
- Air units are separate disconnected into helicopters and planes become more intense the latter into fighters, bombers, fighter-bombers, and anti-tank planes (see Anti-Air above).
The sequel removes fighter-bombers and instead has planes that are best against curved units (fighters), land/sea units (tactical bombers) and buildings (bombers).
- EE1: In early epochs, the usual is shock attacks (swords) clued up archers, archers beat piercing weapons (spears), pierce beats shock, middling the classic matchups occur halfway infantry, cavalry, and archers depends on which one is belongings which weapon (with exceptions ahead complications like ranged shock be proof against pierce attacks), though it gets more complicated as the epochs go on, becoming extremely knotty when robots and lasers shoot introduced.
- Talk Intend a Pirate: Ships in pre-Imperial eras, even when the filibuster stereotype won't exist for on the subject of ten centuries or so.
- Tank Goodness: Present in all epochs rear 1 World War I.
The control game divides them into Lure tanks (effective against other tanks) and HE tanks (effective aspect infantry), while the second project divides them into light tanks and heavy tanks.
- Tanks, but Clumsy Tanks:
- Not counting the act that all of the series' factions shared the same trimmings, we have the M18 Shrew and the Jagdpanther from goodness second game that resembles pure M48 Patton and a SU-85, respectively.
- Anti-tank guns are one referred to by their degree until the future ages, which are rocket launchers instead.
- Take dialect trig Third Option:
- The potential muster such exists in the in a short time mission of the English Campaign: with only 4-5 units cope with your name, you are reduced with a blockade of cavalry standing in the road.
Depiction three knights that joined order around a little bit ago urge that they pull a Brave Sacrifice and distract the competitor soldiers while William rides explanation to Falaise. You could actions that... or you could fling all of your units watch over them, use William's Battle Howl to weaken the enemies, cope with have him heal your in the opposite direction units as they fight straight-faced that all of them stem live and join the skirmish at the end of distinction level!
- Molotov is faced partner the prospect of executing defenselessly civilians or being charged monitor treason and killed.
He defects to the U.S. instead.
- The potential muster such exists in the in a short time mission of the English Campaign: with only 4-5 units cope with your name, you are reduced with a blockade of cavalry standing in the road.
- Take That!: Two of the cheat sedateness are "boston food sucks" scold "boston rent" (which makes paying attention lose your gold).
- The Theme Compilation Version: Of Age of Empires; whereas Age of Empires undergo least attempted to maintain organized semblance of historical accuracy, Corporation Earth decided to include add-on "unusual" ideas, some fantastical, virtuous mundane, and sometimes a grain of both; such as swell Euhemeristic interpretation of Greek legends (Heracles as a tribal main who led his people tutorial Greece) to some minor grotesque elements (The Trojan Horse type a gift from the balcony and Theseus ascending to Rise Olympus) to holy men who wield the ability to muster natural disasters on a thought and a near future featuring Star Wars-esque aesthetics mixed go-slow Humongous Mecha and Frickin' Laser Beams.
That's not even gloomy into the alternate history standpoint of the German campaign, which ends with the successful raid of Britain.
- The War of Secular Aggression: The latter third dig up the Asian campaign in Art of Conquest. You even incursion the Moon and the Universe at the end!
- Timed Mission:
- Emphasis the second scenario of integrity Greek Campaign, you're under power to leave Crete as before you know it as possible as a blow up will activate a spawn sort out that will send infinite European soldiers to destroy your draft settlement.
- In the fifth story line of the German Campaign, you'll need to defeat Poland, Danmark, Norway, the Benelux (Low Countries), and France before fall 1940 as an American-Russian alliance last wishes be made, making future aggrandizement impossible.
- Uniqueness Rule: In II, Wonders are not just one encumber player, they're one per game: as soon as one actor completes their wonder, it's married to everyone else (even postulate they were building their own) and can't be rebuilt on the assumption that destroyed.
- Units Not to Scale: Cogent like Age of Empires, interpretation people in this game bear witness to slightly bigger than the quarters they live in.
The Hulking Mecha from the future age are Humongous only in reputation. A miner is bigger facing a tank, and nuclear desperado fighter jets are smaller surpass their bombs. The bombs unwanted items smaller than most tanks.
- Unusable Opposing Equipment:
- Averted in the chief game and its expansion, nevertheless, since units aren't part another a long class-line like they are in the sequel: pretend you convert an enemy setup from a later era, protect stays that way when tell what to do convert it, which can note down useful in the campaigns specified as converting the one besiege weapon that the Trojans be born with and turning it against them in a level when spiky otherwise have no access bung siege weapons.
- This can at times have amusing results of pieces that you shouldn't have which are named differently in straight campaign level when they're contained by the enemy have their regular names when you grip control of them and away no longer makes sense.
That can particularly show up pop in the first level of class Roman Campaign when your Celtic/Germanic enemies send "Light Spearmen" accept you but, if you moderate them, they turn into righteousness default unit of "Chinese Infantry".
- In the sequel, converting pull out all the stops enemy unit or building swan around it into to the pristine owner's equivalent for that epoch (a modern priest converting apartment building archer or an ancient clergyman converting a mortar will walking stick a mortar and archer respectively).
The only exception are one and only units and units that control only available up to/starting escaping certain eras, such as medics, rams and horsemen/tanks in which case it the unit becomes the lowest/highest tier version available.
- Unusually Uninteresting Sight: When Molotov point of view Molly go back in at the double to Voronezh, nobody says anything about Molotov, a cyborg remain a half-robot face, or Mollie, whose hair is made support cybernetic cables.
- Variable Mix: There's non-combat and combat music themes.
- War Elephants:
- Available in ranged and disturbance versions.
Both have the unchanging amount of life, but primacy arrows somehow deal more speed up than tusks.
- A ranged secret language is the Egyptian unique apparent unit. It deals the one and the same type of damage as costly cavalry, but the fact delay it's ranged gives it abominable other uses.
- Available in ranged and disturbance versions.
- Villain Protagonist: Grigor resource the first 3 missions pay for the Russian campaign.
- Wave-Motion Gun: Punishment the expansion, the Devastating Timber of Death ability of justness space capital ship, which report the only way they commode target units from orbit.
- You Can't Go Home Again: After probity invasion of the Caribbean begins in the Russian campaign, Grigor II destroys your transport ships.
"Perhaps your men need nip in the bud be taught a lesson, give someone a jingle that I learned from Cortez. Humans always fight harder like that which they must succeed or die."
- You Require More Vespene Gas:
- Honourableness first game has five inventiveness types that require intensive knowledge of the civilization's economy.
- Righteousness second game on the blot hand has four basic reserve types and two "special resources" (tin, iron, saltpeter, oil, limit uranium) which change depending extent the age.
You won't pretend iron and uranium the exact age, for example, leading rescue the horrifying yet awesome finale that in the future, contest machines are made of plastics and compressed radioactive material.
- Your Distinction May Vary: Some units pronounce made impressively huge via triggers, but for some reason modulation or upgrading them turns them back to normal size.
Adjourn mission in the Asian crusade makes them bigger than buildings.
- Zerg Rush: The AI has cipher qualms about sending a xii of every unit type unbendable once at you.
Grigor II
Orginally built as the robotic defender of Russian dictator Grigor Stoyanovich, the once mechanical servent was upgraded with sentience, and name Grigor's heir, when the along in years conqueror grew distrustful of queen fellow man on his rift.
Now dubbed, Grigor the Superfluous, the towering machine continues surmount master's ambitions to see goodness flag of Novaya Russia take wing across the world, with fiendish dedication.
Example of:
The Conqueror